static const DWORD ps_sample_depth_stencil_code_dxbc[] =
{
    0x43425844, 0x6ebe17db, 0xc7bb52e4, 0xc04813d4, 0xb52604b2, 0x00000001, 0x00000218, 0x00000003,
    0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
    0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
    0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000017c, 0x00000050,
    0x0000005f, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
    0x00005555, 0x04001858, 0x00107000, 0x00000001, 0x00004444, 0x04002064, 0x00101032, 0x00000000,
    0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x02000068, 0x00000002, 0x8900003d, 0x800000c2,
    0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038,
    0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00101046, 0x00000000, 0x0a000038, 0x00100032,
    0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000,
    0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543,
    0x00100012, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
    0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
    0x8900002d, 0x800000c2, 0x00111103, 0x00100022, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46,
    0x00000001, 0x05000056, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x07000000, 0x00102012,
    0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_sample_depth_stencil_dxbc = { ps_sample_depth_stencil_code_dxbc, sizeof(ps_sample_depth_stencil_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
